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Creators/Authors contains: "Popowski, Lindsay"

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  1. null (Ed.)
    Representing the semantics of GUI screens and components is crucial to data-driven computational methods for modeling user-GUI interactions and mining GUI designs. Existing GUI semantic representations are limited to encoding either the textual content, the visual design and layout patterns, or the app contexts. Many representation techniques also require significant manual data annotation efforts. This paper presents Screen2Vec, a new self-supervised technique for generating representations in embedding vectors of GUI screens and components that encode all of the above GUI features without requiring manual annotation using the context of user interaction traces. Screen2Vec is inspired by the word embedding method Word2Vec, but uses a new two-layer pipeline informed by the structure of GUIs and interaction traces and incorporates screen- and app-specific metadata. Through several sample downstream tasks, we demonstrate Screen2Vec’s key useful properties: representing between-screen similarity through nearest neighbors, composability, and capability to represent user tasks. 
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  2. null (Ed.)
    The controllability of a temporal network is defined as an agent's ability to navigate around the uncertainty in its schedule and is well-studied for certain networks of temporal constraints. However, many interesting real-world problems can be better represented as Probabilistic Simple Temporal Networks (PSTNs) in which the uncertain durations are represented using potentially-unbounded probability density functions. This can make it inherently impossible to control for all eventualities. In this paper, we propose two new dynamic controllability algorithms that attempt to maximize the likelihood of successfully executing a schedule within a PSTN. The first approach, which we call Min-Loss DC, finds a dynamic scheduling strategy that minimizes loss of control by using a conflict-directed search to decide where to sacrifice the control in a way that optimizes overall success. The second approach, which we call Max-Gain DC, works in the other direction: it finds a dynamically controllable schedule and then attempts to progressively strengthen it by capturing additional uncertainty. Our approaches are the first known that work by finding maximally dynamically controllable schedules. We empirically compare our approaches against two existing PSTN offline dispatch approaches and one online approach and show that our Min-Loss DC algorithm outperforms the others in terms of maximizing execution success while maintaining competitive runtimes. 
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  3. null (Ed.)
  4. null (Ed.)
    For a decade, our institution has offered both a biology-based CS1 (CS1-B) and a traditional, breadth-based CS1. This project follows the paths of students in both courses -- tracking their subsequent interests (what courses do the two groups choose afterwards') and their grades in those courses. Within the biology-based cohort, we also contrast the futures of the students who chose a biology-themed introduction with the group who expressed no preference or requested the breadth-based approach. Even when student preference was not accommodated, equitable downstream performance results hold. We discuss the implications of these results, including the possibility that, like introductory writing, introductory computing is a professional literacy in which many disciplines have a stake. 
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